As for negative aspects, there is minor texture pop-in during level reloads and several cutscenes guards are a tad generic looking, with giant, awkward, unexpressive eyes and pre-recorded cutscenes will break up in a couple of instances-otherwise, there's not much else to detract from this gorgeous game. The particle effects (sparks, smoke, flame) are sharp and convincing, including a cool concussive effect when the Batarangs make contact the lighting is soft but dramatic, with three-dimensional, real-time shadows water is clean and dynamic, with accurate interaction like in Killer Croc's lair, where, when you sneak across the rickety wooden platforms floating on its surface, it causes them to bob and sway, as water foams and ripples in a realistic manner and the physics are moderately impressive, as enemies ragdoll in countless positions to the ground when downed, and-while they're perhaps not physics based-the many grates bend convincingly as you forcefully pry them off. The dark, gritty art style gives life to the intricate environments and characters. Load-times are next to nothing, and there is little to no slow-down throughout. even signs and bits of paper are intelligible) and for all of their apparent sameness, the environments become quite varied as you progress, with vast open views of the island's exterior (Gotham's night skyline visible across the shimmering water), the intricate architecture of a Gothic Arkham Mansion, or the Botanical Garden's gorgeous mass of flowing vegetation. Textures are noticeably normal-mapped and finely detailed, with small secondary effects (sheens, grime, cobwebs billowing in vents, etc. This detail applies equally to the others, from the Joker to Killer Croc all of whom are perfectly realized with an exaggerated but realistic style-like a gritty graphic novel come to life. This uses the Unreal 3 engine well, with highly detailed character models, specifically Batman his sheeny cape flows behind him while he walks, each little stitch visible on his suit, his billowing cape conforms to walls as he glides, and his looks wear with the game's length ripped up suit, shredded cape, cut face, etc.
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